John Gillett's Game Dev Portfolio

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2D lighting system for a prototype. It uses Bresenham's line algorithm to do grid-based raycasting.






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Fishing mini-game for One Lonely Outpost. The fish take the player's current velocity & direction into account when pathfinding. This makes them pretty evasive!






An animal breeding/gardening style automation game prototype. Species perform unique functions to change terrain or create resources.






Canary in a Crater is an asteroid-delving 2D platformer about digging deep, uncovering valuables, and fighting off hungry alien snails.






Contact Me

jgillettdev@gmail.com